![]() ![]() If vanilla 20XX isn't hard enough for you, you can enable Halo-like Skulls to increase the challenge with modifiers like "Famine" (no health drops) and "Final Destination" (no items). When you die, you return to your safe house, where you can spend your accumulated Soul Nuts to unlock upgrades any remaining currency is wiped out with each new attempt. During each run through 20XX's procedurally generated levels, you pick up items called Soul Nuts. (Since then, Clemens Scott of Vienna-based indie studio Broken Rules has come on to the 20XX team as art director, so Early Access customers can expect more changes in the future.)Ģ0XX borrows some of its roguelike elements from Cellar Door Games' Rogue Legacy. ![]() King told Polygon that the build we were playing was recent, but already outdated - artist Zack Urtes had revised the visuals for one of the settings. The studio launched 20XX on Steam Early Access just before Thanksgiving, and the game, which is in alpha, is still evolving. The indie team took up residence in the Fire Hose Games booth within the Indie Megabooth at PAX East, and we sat down with Batterystaple founder Chris King for a co-op demo of 20XX.īatterystaple began working on 20XX in July 2013 and ran a successful Kickstarter campaign for the project in the spring of 2014, back when it was called Echoes of Eridu. That's the premise of 20XX (pronounced "twenty-ecks-tee-ecks"), which is being developed by two full-time developers at Batterystaple. Mega Man is a pretty difficult series, but the two developers at Maryland-based Batterystaple Games had a bright idea a few years ago: Why not introduce permadeath into the tough-as-nails platforming that Mega Man is known for? ![]()
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